![]() ![]() Plus, even though I often took a beating, I rarely lost. ![]() On the other hand, it allows both players to actually perform moves on each other instead of only finding cheap ways of interrupting prolonged counter-fests. The element of chance means I absorbed strings of offense for guessing the wrong input regardless of my reversal timing which frustrated me at times. Breakers only apply to strikes and grapple-based attacks a universal reversal still exists for everything else, but I have mixed feelings this new addition. To reduce the non-stop countering that often occurs between advanced players, a new counter called Breaker forces you to predict incoming moves by pressing the same button you think your opponent will. Speaking of which, I love that pins and submissions ditch the annoying “stop the needle” minigames and return to the more fun intensity of slamming buttons to break free. Melee combos reward big hits by chaining simple inputs, giving button-mashers a viable form of offense. ![]() Grappling is condensed to light and heavy moves mapped to two buttons, which I found easier to remember and execute. 2K22 is not the second coming of the beloved Smackdown series, but the simplified grappling feels more intuitive and allows for faster-paced matches. Instead, it adopts a more arcade-style approach. The new engine strips away some of the complicated mechanics that made the previous 2K games a chore to play. Though it doesn’t catapult the franchise to bold new heights, a revamped gameplay engine and a renewed focus on approachability make it the most entertaining – and most of all, playable – WWE game in some time. The series took a few years off to regroup following the trainwreck that was 2019’s 2K20, and the time away allowed it to learn some useful new holds. WWE 2K22’s long road to release stands as a redemption story as dramatic as any of the TV storylines. ![]()
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